“Wikipedia isn’t a reliable source” is one of those things that was drummed into me repeatedly at school. “Anyone can write anything there.” Of course, when I first poked at this idea it felt a little heavy handed: nearly everything is cited, sources are monitored for reliability, and it’s rare for outright sabotage to last longer than a few minutes. There’s another layer underneath that though, and sometimes it takes diving into a page’s edit history to find the trails of bias and misinformation that are hidden by Wikipedia’s neutral voice. This is, in part, what underpins Neurocracy, the murder mystery you solve by trawling through Omnipedia, the corporate-sponsored Wikipedia of the future.
Neurocracy 2.049 reviewDeveloper: Playthroughline (and contributing writers)Publisher: PlaythroughlinePlatform: Played on PCAvailability: Out now on PC (free via browser, paid companion app via itch.io)
In the year 2049, Xu Shaoyong, tech trillionaire and owner of a global information network, is assassinated. His death is the springboard to delve deeper into Neurocracy’s world – the web of surveillance including montages of information collected directly from neural implants, the decade aftermath of a foodborne pandemic, and the shift of geopolitical strength between politicians and corporations.
The game is primarily browser-based, as you sleuth your way through a fake wikipedia. Each episode revolves around one new day in Neurocracy’s world, and its evolving mystery reflected in new Omnipedia pages, and the changelogs of old ones. There’s no moment or interface to tick off that it was Mrs Brown in the library with the pipe – just your own theories and conclusions. New to 2.049 – which is the second live ten-episode drop – is an optional app, which lets you pin sections of Omnipedia to a conspiracy board. Neither playing live or using the board are necessary to experience Neurocracy though, as you can work your way through the now-released episodes at your own pace.
It’s a densely layered story, in several ways. Most literally, the mystery plot builds up with each day arriving on top of the one before: news reveals itself in the way topic headers change from “Death” to “Assassination”, or a disputed four bodies on the scene turns into a confirmation of three. More than that, though, as conspiracy and intrigue interweaves with a technological battleground, it’s difficult to know what to trust. Is any new edit, by itself, true, or misleadingly presented by someone with an agenda? Are contradictory behaviours evidence of surface manipulation in the information presented here and now, or of deeper manipulation happening behind the scenes?
This is, at times, incredibly subtle. In the beginning, I settled into a comfortable routine of recognising company pages cleaning up their own reputation and stripping out their controversies. This left me poorly prepared the first time I saw a correction that I couldn’t tell who it benefited. These versions couldn’t both be true – but neither were telling on themselves. This becomes subtler as episodes go on, when the game trusts that you’re looking for context clues in the wider world. At one point, something extremely significant hinges on the nuance of the verb ‘create’, and spotting that evoked the most bizarre ‘aha’ moment of vindication and puzzle-solving I could ever attribute to a game.
This all builds an ambiguity that would be frustrating, rather than compelling, if it wasn’t clear that the writers are absolutely confident in the world they’re constructing. Even if I’m second guessing my theories – that all make sense unless (three more pages of notepad, flowcharts, etc.) – it isn’t because the world is vague. It is richly detailed and subtle, making the ambiguity something to pursue. Which I did, both in-game and out, chewing over what I’d read in the back of my head in quiet moments the way I would with a deep dive into real world research.